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jjwallace

Age/Gender: n/a, Male
Location: California Republic
Job: Industrial Engineer

Newgrounds Stats

Sign-Up Date:
7/15/08

Level: 14
Aura: Fab

Rank: Portal Security
Blams: 156
Saves: 290
Rank #: 18,757

Whistle Status: Normal

Exp. Points: 2,040 / 2,180
Exp. Rank #: 15,070
Voting Pow.: 5.61 votes

BBS Posts: 208 (0.39 per day)
Flash Reviews: 106
Music Reviews: 23
Trophies: 3
Stickers: 0

All Flash Reviews

106 Reviews | 24 w/ Responses

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Score: 10
Weekend Fishing: Aussie

"simple and well made"

date: January 22, 2009

this game was fun, i especially liked how it switched from beach boat and shore randomly.. the simpleness makes it fun, however it would also be fun if it had levels and different play modes...

great game!

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Score: 8
void();

"simple but fun"

submission: void();
date: January 22, 2009

sounds would be fun, maybe music

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Score: 10
Rauska Slug

"nice"

submission: Rauska Slug
date: January 22, 2009

this is baddass, why so short? you should continue it on and make it so you dont just have to hold down fire and run... maybe make some kinda of ammo system or something... ether way, great animation and great coding..

January 22, 2009

Author's Response:

yeah, im planning to sort all that out... the reason its so short was cos of the size. I have tried to reanimate the sprites to png's, gifs and just plain vector. 3 mb's was the best i could get for one level. but thanks :3

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Score: 9
borsukQuest

"sweet game"

submission: borsukQuest
date: January 22, 2009

i like this game a lot but it was difficult to fire on enemies comming downhill... the controls could be worked on and maybe the speed.. i wanted to jam through it but i had to go slow because of the hill thing... great game though

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Score: 10
-Water-

"nice"

submission: -Water-
date: January 21, 2009

great animation work, to bad it never made it to being a game

January 22, 2009

Author's Response:

Thanks dude :) ( also, check your e-mail )

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Score: 10
Frog

"damn"

submission: Frog
date: January 16, 2009

its like a pixelated shroom trip

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Score: 10
Free Board

"really cool"

submission: Free Board
date: January 15, 2009

i like this game a lot except i can never find the markers...
so i always miss the solemn points... it would be nice if there was a like indicator that was at the bottom of the screen or circled around the player, like a little arrow

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Score: 10
Sometimes, y

"wooo"

submission: Sometimes, y
date: January 15, 2009

hehe, chased by the number, fighting a capitol letters, then attacked by the kanji, brilliant...

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Score: 9
Block Defence

"great engine"

submission: Block Defence
date: January 13, 2009

this engine works great, everything is nice about it...
here is what i think it needs,
speed control; controls the speed of which the wave flows
different enemies; for each level, different speeds of enemies, bosses
new graphics; the simplicity of the graphics are nice but you can easily make a sequel with this engine
backgrounds sound; some playing music with some controls of volume or different tracks for each level.
diverse sound fx; more sound fx for different towers, build sound fx, upgrade sound fx and enemy death...

so the game is nice, and you have a good engine to put towards making a sequel..

alright..

January 13, 2009

Author's Response:

The waves do come in different speeds I use a formula to chage it depending on the current level and the maximum level speed, max speed can be achieved in about 50 levels, but this is because there are unlimited levels and speed increase should be visible in the first few levels.

I'll try and make some new graphics for it, but I'm not really an artist.

I want to use background sound, however I was hoping to use ParagonX's Infiltration but it seemed far too fast paced for the beginning levels.

The sound effect used was found quickly as a way f preventing too much boredom.

I'll think about making a sequel thanks.

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Score: 8
Smokey and Friends

"yep"

submission: Smokey and Friends
date: January 13, 2009

i am lighting a cig right now, haha

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